„nVidia“ pristatė naujos kartos vaizdo procesorių architektūrą

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Viršuje:   Seniausi | Naujausi

bahuriux 2009-10-01 19:29
512 branduoliu, kodel tiek daug, kodel iprasti procai turi 1-4?
O vardas? 2009-10-01 19:40
Ten kitokie branduoliai. O is kitos puses, tai netikiu, kad kazkas tokio jiem gausis.
puidokas 2009-10-01 19:43
todel kad tai tiesiog yra reklaminis triukas. Nvidia siekdama didesniu pardavimu pipeline'us pradejo vadinti branduoliais The pipeline is the sequence of steps that your GPU carries out to transform the vertices, textures, and other data from your application into the actual image that you see on the screen. On modern GPUs, the pipeline is divided into two major steps: 1. Transformation and lighting (T&L) 2. Rasterization These steps can also be thought of as: 1. Vertex shader evaluation 2. Pixel shader evaluation Each of these can then be broken down into smaller steps. is esmes taip ten yra vykdomi skaiciavimai. bet tai vistiek nera branduolys Config Core - The layout of the graphics pipeline, in terms of functional units. Over time the number, type and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, Shaders are integrated into a Unified Shader Architecture, where any one shader can perform any of the functions listed. trumpai drutai branduolys yra visi pipeline'ai sujungti tam tikromis sekomis. Taigi spreskit patys kas geriau o cia keli seni geri bajeriai apie nvidios downfall http://www.youtube.com/watch?v=ENpJScHdVtg&NR=1 http://www.youtube.com/watch?v=9wxnY3xQ ... re=related