Slaptas kodas atskleidė žaidimo piratavimo apimtis ir dėl to patirtus nuostolius

Komentarai Prisijungti

Viršuje:   Seniausi | Naujausi

Kaunas 2013-11-17 11:01
Iseitis yra. Tenka orentuotis i verslo modelius kaip Planetside 2, Battlefield play 4 free, need for speed world ir t.t.. Ka ten pripiratausi? Nieko.
Sarunas 2013-11-17 13:36
"Rinko IP adresus"???? O tai neprieštarauja asmens duomenų apsaugos įstatymams???
Anonymous 2013-11-17 13:43
Kitą kartą įdės kodą, kuris surinkinės banko duomenis ir kūrėjai patys pinigus pasiims? Abi pusės - tie patys banditai, vieni ima laužtą, kiti kiša trojanus. Skirtumas tik tas, kad trojanus kamšyti yra „gėris“
mobilunkas 2013-11-17 14:02
zodziu pasiskaiciavo, kad 2 proc pelno tik negaus jei bus pirataujama. praktiskai tai lasas juroje. kova su piratavimu turbut 10 proc pelno atima
Armageddon 2013-11-17 14:40
o galėtų paskaičiuoti dabar kiek piratavimas atneša pelno, būtų tikrai daugiau už tuos 2% nuostolius...
vietinis 2013-11-17 16:48
gerai, kad bent protingai paskaičiavo, ne taip, kaip kokie sony ar disney
Rīngauds 2013-11-17 16:59
Prie sąlygų prieš instaliuojant žaidimą įdėjo eilutę, kad bus renkami duomenys ir nieks vistiek nepastebės šito, nes aklai spaudo tuos Next. Jau yra kažkokia firma kažką panašaus su piratavimu darius tyrymą panašų
deivec 2013-11-17 19:26
nuostolius ??????????????? ar negautas pajamas....gal nuo to pradekite...demagogai.....
sigitas69s 2013-11-17 21:26
Kaip gali pirkti žaidima, jei per trumpa laiką "Battlefield 4 " išleido "Update 2" ir ten parašyta kiek pataisymu. Na jei kam idomu: CHANGELOG CRASHES & FREEZES -Fixed a crash that would occur randomly during gameplay. -Fixed a crash that would occur when an object is destroyed. -Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed. -Fixed an occasional crash during SP gameplay. -Fixed a crash that would occur during level loading. -Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed. -Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed. -Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved. -Fixed a crash occurring on Flood Zone when playing Conquest Large. -Fixed a common crash relating to surface shaders. -Fixed a crash on Test Range that could occur when using sniper rifles. -Fixed a common crash that occurred during map transition. -Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range. -Fixed a memory allocation bug that could lead to crashing. -Fixed a single player crash that could sometimes occur when being killed by AI enemies. -Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content. -Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes. -Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading. NETWORK PERFORMANCE Eliminated a network sync bug If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance. Improved Network Smoothing We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation. Removed network lag In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved. GAMEPLAY BALANCING -Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai -Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles. -At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base. -Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set. -Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round. GRAPHICS -Fixed a minor graphical error on Operation Locker. -Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack. -Fixed a floating container on Golmud Railway near flag C in Domination. -Fixed an issue with the minimap in Rush mode. -Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving. -Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier. -Fixed minor graphical alignment issues in the Spectator Mode camera layout. -Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander. MISCELLANEOUS -Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer. -Fixed the issue where pressing B would bring up the console. -Fixed an issue where the EMP effect lasted for too long on soldiers. -Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai. -Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle. -Fixed an occasional jitter in the kill camera. -Fixed so that Russian special characters are displayed properly in the chat window. -Fixed so that the System Performance Test option is working as expected. -Fixed a bug where a rank-up message would loop in-game -Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse. -Added sound when navigating the scoreboard in the End of Round screen. -Fixed a broken ladder in Siege of Shanghai. -Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam. -Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52. -Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire. -Fixed a Ticket count issue in Rush mode. -Commanders can no longer erroneously try to get match-made into a game of Domination. -If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits. -Fixed a destruction issue on Flood Zone. -Fixed a Rhib boat issue in one of the single player missions. -Fixed an issue where players would respawn after getting killed and have no main weapon available. -Fixed so you won't see the emblem of a user that you have blocked. -Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map. -Added clickable buttons to the in-game Battlelog. -Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions. -Various other minor issues.
Fikcija 2013-11-17 23:33
Tigi kurejai daba savo geimu netestuoja, yra lochai zaidejai cia ju problema
vvv2 2013-11-18 11:04
- Galima tuo patikėti, bet ar jie nepaskaičiavi, kiek procentų nusipirko legalią, pamatę pas draugus/piratus nelegalią (reklama?)? Kitaip gi jie jos visai nežinotų. p.s. .. drįstu teigti, kad legalių kopijų daugiausia parduota ne Vatikane, kuriame piratavimo lygis mažiausias.
BishopaZ 2013-11-18 11:20
Galutiniame rezultate nukenčia vartotojas, nes kūrėjas netenka pajamų, o kadangi netenka pajamų negali pasamdyti daugiau darbuotojų, kurie galėtų atlikti daug daugiau darbo pradedant bugų gaudymais, grafiniais ir žaidimo patobulinimais. Kaip sakoma nemokamų pietų nebūna ir niekada nebus. Tik durnius gali galvoti kitaip.
vvv2 2013-11-18 11:35
- Žaidimų industrija kenčia krizę ryškiau nei kitos sritys, ir ne vien dėl finansų. Tiesiog seniai prabėgo žaidimų bumas ir šiandien juos perka tik "tolimi" nuo piratavimo. p.s. .. nepataikauju piratavimui, bet piratai tikrai yra nelegalūs reklamos agentai, kad žaidimų firmos nemokėtų mokesčių valstybei. Kitu atveju juos "susemti" nebūtų problemų.
BishopaZ 2013-11-18 14:10
kam tie reklamos agentai reikalingi jei nieks produkto neperka? Tos firmos darbuotojai tą reklamą pietums valgys ir savo vaikams duos užkast?
vvv2 2013-11-18 14:20
- Ne "nieks", bet gana maža gyventojų dalis. "Piratai" pirkimus pakelia apie 1-5%, o už kaip veltui, tai visai neblogai.
sigitas69s 2013-11-18 14:23
Aš sutinku mokėti už žaidimą kurio noriu, bet kainos tai pasaulinės, o mes gyvenam pats žinai. Dėl kompu- nauji žaidimai reikalauja vis galingesniu kompu. Pastoviai žaidimai turi kažkokių ikištu nesamoniu. Pabandžiau "Lost Planet" paskutini- visai kotoks nei buvo, gal net ir puse žaidimo nesužaidžiau teko išmesti. O jei nepatiko- neegali gražinti ir skaičiuok 160- 200 Lt. vėjais paleisti Kurėjai su savo kainu politiką "dėjo" ant mūsų, o mes "dedam" ant ju ir žaidžiam nemokamai Ir dar- mes už viską sumokame per interneto tiekėjus nes internetas nepigus
Riveter 2013-11-18 14:45
Apie kokius mes cia nuostolius snekame, kai GTA 5 per nepilna savaite sugebejo parduoti uz daugiau nei milijarda doleriu, COD taip per savaite pardave daugiau nei uz milijarda. Tegul tos visos zaidimu, muzikos ir filmu kurejai maziau verkslena.
Xdmin 2013-11-18 16:13
Kokybiski produktai nuostoliu nenesa, galima ir taip issireiksti.
1337 2013-11-18 18:30
Softui/medijai norima pritaikyti fiziniu prekiu apsaugos sistemas: draudimai kopijuoti, "vogti" ar kitaip perdarinet. Bet kada vartotojas papraso bet kuriai fizinei prekei galiojanciu garantiju, kaip pvz nepatikusios prekes grazinimas, tada is softo/media gamintoju gauna pasiulyma paciulpt viena daikta. Zodziu kada kalba apie pinigu paemima is pirkejo, tai tada britnes spyrs daina = Ferrari automobiliui, bet kada is gamintojo pareikalaujama tokios pat atsakomybes kaip uz Ferrari, tada jau pasirodo, kad jokios teises legaliam pirkejui nepriklauso Geriausias topas kai pareiskiama, kad tu isvis nusipirkai tik teise filma paziuret ar daina paklausyt. Na mazdaug nuvaziuoji i BMW salona, ir vietoj automobilio nusiperki teise ji pavairuoti. Bet tik pats, jokiu skolinimu draugam
BishopaZ 2013-11-19 10:54
Absoliutus melas, piratai pardavimų nekelia, taigi straipsnyje aiškiai parašyta dėl piratavimo neteko 4-5 mln, tai kame čia pardavimų kelimas? Matau su matematika rimtų bėdų turi. Kas dėl pabandymo žaidimo, taigi trialai yra - pabandei nepatiko nepirkai ir viskas, nereikia vogti. Pats turiu keletą žaidimų (CIV IV, SC, SC 2 heart of swarm ir wings of liberty) nusipirkęs deja laiko palošti labai nedaug yra.